Built by a solo founder who shipped a game to Apple Arcade and won Game of the Year. Now the OS runs the business while you build.
Backed by proven output
AI agents handle outreach, ops, and partner comms — so you spend your hours on code and design, not spreadsheets and emails.
Daily cycles with live progress tracking — know exactly what shipped, what stalled, and where to focus next.
Automated cold outreach to publishers, platform holders, and press — so your game gets in front of the right people.
A minimalist 3D puzzle game about perspective. The only Indian game on Apple Arcade — and the only one that made it to the WWDC Keynote.
A chain-reaction puzzle adventure about Arya and her dog Bo. 100+ levels of story mode + a built-in level maker.
"One developer. One game. One WWDC feature."
Now run the studio with an OS that never sleeps.
LumaOS handles the business so you can ship the next great game.